Image of Research Part 5: Sargylana Cherepanova

STEAMTalk Episode 9 Transcript

2021 Image of Research Contest at Illinois State: https://studentresearch.illinoisstate.edu/opportunities/image/current-winners/#tabs-accord3 

Narrative: My research is focused on incorporating my indigenous Yakut upbringings into the virtual space of videogames. In my culture, we still believe in shamanism and see the world as a complex multi-layered universe filled with spirits. I’m also interested in researching classic videogame questions about reality, consciousness, and artificial intelligence, and how to make a game that is not a game. The image is a scene from my project “The Boring Game”. I created the image in Blender and Unity to convey the feeling of when you’re trying to remember something, to encapsulate a memory, but somehow details slip away from your mind. The scene is inspired by a playground in my home city Yakutsk and the aesthetics of point cloud data. This is the world of multidimensional time and feverish dreams where the sun never sets. 

Article on Image of Research Contest: https://news.illinoisstate.edu/2021/03/students-combine-art-and-scholarship-in-image-of-research-competition/ 

Sargylana is in the MFA Painting Program in the Wonsook Kim School of Fine Art at Illinois State University: https://finearts.illinoisstate.edu/art/ 

Blender is the program used by Sargylana to create her image, “Sun, Time, and Vivid Dreams”. Learn more about Blender here: https://www.blender.org/ 

Sargylana’s Faculty Committee:  

Nathania Rubin: https://finearts.illinoisstate.edu/faculty-staff/profile/?ulid=nkrubin 

Melissa Oresky: https://finearts.illinoisstate.edu/faculty-staff/profile/?ulid=mdoresk 

Faculty Mentioned:  

Sercan Sengun: https://finearts.illinoisstate.edu/faculty-staff/profile/?ulid=ssengun 

 

Artist Skawennati, Indigenous Futurist, https://www.skawennati.com/bio/bio.html